Non-Line-of-Sight Reconstruction using Efficient Transient Rendering

September 21, 2018 Β· Declared Dead Β· πŸ› ACM Transactions on Graphics

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Authors Julian Iseringhausen, Matthias B. Hullin arXiv ID 1809.08044 Category cs.GR: Graphics Cross-listed cs.CV Citations 66 Venue ACM Transactions on Graphics Last Checked 3 months ago
Abstract
Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain valuable information for reconstructing shape and reflectance properties of objects located around a corner. In this paper, we introduce a novel reconstruction scheme that, by design, produces solutions that are consistent with state-of-the-art physically-based rendering. Our method combines an efficient forward model (a custom renderer for time-resolved three-bounce indirect light transport) with an optimization framework to reconstruct object geometry in an analysis-by-synthesis sense. We evaluate our algorithm on a variety of synthetic and experimental input data, and show that it gracefully handles uncooperative scenes with high levels of noise or non-diffuse material reflectance.
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