Generalization and Regularization in DQN
September 29, 2018 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Jesse Farebrother, Marlos C. Machado, Michael Bowling
arXiv ID
1810.00123
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
stat.ML
Citations
224
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Deep reinforcement learning algorithms have shown an impressive ability to learn complex control policies in high-dimensional tasks. However, despite the ever-increasing performance on popular benchmarks, policies learned by deep reinforcement learning algorithms can struggle to generalize when evaluated in remarkably similar environments. In this paper we propose a protocol to evaluate generalization in reinforcement learning through different modes of Atari 2600 games. With that protocol we assess the generalization capabilities of DQN, one of the most traditional deep reinforcement learning algorithms, and we provide evidence suggesting that DQN overspecializes to the training environment. We then comprehensively evaluate the impact of dropout and $\ell_2$ regularization, as well as the impact of reusing learned representations to improve the generalization capabilities of DQN. Despite regularization being largely underutilized in deep reinforcement learning, we show that it can, in fact, help DQN learn more general features. These features can be reused and fine-tuned on similar tasks, considerably improving DQN's sample efficiency.
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