An Edge-Computing Based Architecture for Mobile Augmented Reality

October 05, 2018 Β· Declared Dead Β· πŸ› IEEE Network

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Jinke Ren, Yinghui He, Guan Huang, Guanding Yu, Yunlong Cai, Zhaoyang Zhang arXiv ID 1810.02509 Category cs.IT: Information Theory Citations 143 Venue IEEE Network Last Checked 4 months ago
Abstract
In order to mitigate the long processing delay and high energy consumption of mobile augmented reality (AR) applications, mobile edge computing (MEC) has been recently proposed and is envisioned as a promising means to deliver better quality of experience (QoE) for AR consumers. In this article, we first present a comprehensive AR overview, including the indispensable components of general AR applications, fashionable AR devices, and several existing techniques for overcoming the thorny latency and energy consumption problems. Then, we propose a novel hierarchical computation architecture by inserting an edge layer between the conventional user layer and cloud layer. Based on the proposed architecture, we further develop an innovated operation mechanism to improve the performance of mobile AR applications. Three key technologies are also discussed to further assist the proposed AR architecture. Simulation results are finally provided to verify that our proposals can significantly improve the latency and energy performance as compared against existing baseline schemes.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Information Theory

Died the same way β€” πŸ‘» Ghosted