Neural Networks Models for Analyzing Magic: the Gathering Cards
October 08, 2018 ยท Declared Dead ยท ๐ International Conference on Neural Information Processing
"No code URL or promise found in abstract"
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Authors
Felipe Zilio, Marcelo Prates, Luis Lamb
arXiv ID
1810.03744
Category
cs.LG: Machine Learning
Cross-listed
cs.CV,
stat.ML
Citations
7
Venue
International Conference on Neural Information Processing
Last Checked
3 months ago
Abstract
Historically, games of all kinds have often been the subject of study in scientific works of Computer Science, including the field of machine learning. By using machine learning techniques and applying them to a game with defined rules or a structured dataset, it's possible to learn and improve on the already existing techniques and methods to tackle new challenges and solve problems that are out of the ordinary. The already existing work on card games tends to focus on gameplay and card mechanics. This work aims to apply neural networks models, including Convolutional Neural Networks and Recurrent Neural Networks, in order to analyze Magic: the Gathering cards, both in terms of card text and illustrations; the card images and texts are used to train the networks in order to be able to classify them into multiple categories. The ultimate goal was to develop a methodology that could generate card text matching it to an input image, which was attained by relating the prediction values of the images and generated text across the different categories.
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