Contingency-Aware Exploration in Reinforcement Learning

November 05, 2018 ยท Declared Dead ยท ๐Ÿ› International Conference on Learning Representations

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Authors Jongwook Choi, Yijie Guo, Marcin Moczulski, Junhyuk Oh, Neal Wu, Mohammad Norouzi, Honglak Lee arXiv ID 1811.01483 Category cs.LG: Machine Learning Cross-listed cs.AI, stat.ML Citations 79 Venue International Conference on Learning Representations Last Checked 4 months ago
Abstract
This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this study, we develop an attentive dynamics model (ADM) that discovers controllable elements of the observations, which are often associated with the location of the character in Atari games. The ADM is trained in a self-supervised fashion to predict the actions taken by the agent. The learned contingency information is used as a part of the state representation for exploration purposes. We demonstrate that combining actor-critic algorithm with count-based exploration using our representation achieves impressive results on a set of notoriously challenging Atari games due to sparse rewards. For example, we report a state-of-the-art score of >11,000 points on Montezuma's Revenge without using expert demonstrations, explicit high-level information (e.g., RAM states), or supervisory data. Our experiments confirm that contingency-awareness is indeed an extremely powerful concept for tackling exploration problems in reinforcement learning and opens up interesting research questions for further investigations.
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