Information-Directed Exploration for Deep Reinforcement Learning

December 18, 2018 ยท Declared Dead ยท ๐Ÿ› International Conference on Learning Representations

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Authors Nikolay Nikolov, Johannes Kirschner, Felix Berkenkamp, Andreas Krause arXiv ID 1812.07544 Category cs.LG: Machine Learning Cross-listed cs.AI, stat.ML Citations 79 Venue International Conference on Learning Representations Last Checked 4 months ago
Abstract
Efficient exploration remains a major challenge for reinforcement learning. One reason is that the variability of the returns often depends on the current state and action, and is therefore heteroscedastic. Classical exploration strategies such as upper confidence bound algorithms and Thompson sampling fail to appropriately account for heteroscedasticity, even in the bandit setting. Motivated by recent findings that address this issue in bandits, we propose to use Information-Directed Sampling (IDS) for exploration in reinforcement learning. As our main contribution, we build on recent advances in distributional reinforcement learning and propose a novel, tractable approximation of IDS for deep Q-learning. The resulting exploration strategy explicitly accounts for both parametric uncertainty and heteroscedastic observation noise. We evaluate our method on Atari games and demonstrate a significant improvement over alternative approaches.
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