The Query Complexity of a Permutation-Based Variant of Mastermind

December 20, 2018 Β· Declared Dead Β· πŸ› Discrete Applied Mathematics

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Authors Peyman Afshani, Manindra Agrawal, Benjamin Doerr, Carola Doerr, Kasper Green Larsen, Kurt Mehlhorn arXiv ID 1812.08480 Category cs.DS: Data Structures & Algorithms Cross-listed cs.NE Citations 18 Venue Discrete Applied Mathematics Last Checked 3 months ago
Abstract
We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair $(z,Ο€)$ which consists of a binary string $z \in \{0,1\}^n$ and a permutation $Ο€$ of $[n]$. The secret must be unveiled by asking queries of the form $x \in \{0,1\}^n$. For each such query, we are returned the score \[ f_{z,Ο€}(x):= \max \{ i \in [0..n]\mid \forall j \leq i: z_{Ο€(j)} = x_{Ο€(j)}\}\,;\] i.e., the score of $x$ is the length of the longest common prefix of $x$ and $z$ with respect to the order imposed by $Ο€$. The goal is to minimize the number of queries needed to identify $(z,Ο€)$. This problem originates from the study of black-box optimization heuristics, where it is known as the \textsc{LeadingOnes} problem. In this work, we prove matching upper and lower bounds for the deterministic and randomized query complexity of this game, which are $Θ(n \log n)$ and $Θ(n \log \log n)$, respectively.
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