The Query Complexity of a Permutation-Based Variant of Mastermind
December 20, 2018 Β· Declared Dead Β· π Discrete Applied Mathematics
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Authors
Peyman Afshani, Manindra Agrawal, Benjamin Doerr, Carola Doerr, Kasper Green Larsen, Kurt Mehlhorn
arXiv ID
1812.08480
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.NE
Citations
18
Venue
Discrete Applied Mathematics
Last Checked
3 months ago
Abstract
We study the query complexity of a permutation-based variant of the guessing game Mastermind. In this variant, the secret is a pair $(z,Ο)$ which consists of a binary string $z \in \{0,1\}^n$ and a permutation $Ο$ of $[n]$. The secret must be unveiled by asking queries of the form $x \in \{0,1\}^n$. For each such query, we are returned the score \[ f_{z,Ο}(x):= \max \{ i \in [0..n]\mid \forall j \leq i: z_{Ο(j)} = x_{Ο(j)}\}\,;\] i.e., the score of $x$ is the length of the longest common prefix of $x$ and $z$ with respect to the order imposed by $Ο$. The goal is to minimize the number of queries needed to identify $(z,Ο)$. This problem originates from the study of black-box optimization heuristics, where it is known as the \textsc{LeadingOnes} problem. In this work, we prove matching upper and lower bounds for the deterministic and randomized query complexity of this game, which are $Ξ(n \log n)$ and $Ξ(n \log \log n)$, respectively.
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