Solving Archaeological Puzzles
December 26, 2018 Β· Declared Dead Β· π Pattern Recognition
"No code URL or promise found in abstract"
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Authors
Niv Derech, Ayellet Tal, Ilan Shimshoni
arXiv ID
1812.10553
Category
cs.CV: Computer Vision
Citations
54
Venue
Pattern Recognition
Last Checked
5 months ago
Abstract
Puzzle solving is a difficult problem in its own right, even when the pieces are all square and build up a natural image. But what if these ideal conditions do not hold? One such application domain is archaeology, where restoring an artifact from its fragments is highly important. From the point of view of computer vision, archaeological puzzle solving is very challenging, due to three additional difficulties: the fragments are of general shape; they are abraded, especially at the boundaries (where the strongest cues for matching should exist); and the domain of valid transformations between the pieces is continuous. The key contribution of this paper is a fully-automatic and general algorithm that addresses puzzle solving in this intriguing domain. We show that our state-of-the-art approach manages to correctly reassemble dozens of broken artifacts and frescoes.
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