Metasurfaces for near-eye augmented reality

January 18, 2019 Β· Declared Dead Β· πŸ› ACS Photonics

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Authors Shoufeng Lan, Xueyue Zhang, Mohammad Taghinejad, Sean Rodrigues, Kyu-Tae Lee, Zhaocheng Liu, Wenshan Cai arXiv ID 1901.06408 Category cs.GR: Graphics Cross-listed physics.optics Citations 73 Venue ACS Photonics Last Checked 5 months ago
Abstract
Augmented reality (AR) has the potential to revolutionize the way in which information is presented by overlaying virtual information onto a person's direct view of their real-time surroundings. By placing the display on the surface of the eye, a contact lens display (CLD) provides a versatile solution for compact AR. However, an unaided human eye cannot visualize patterns on the CLD simply because of the limited accommodation of the eye. Here, we introduce a holographic display technology that casts virtual information directly to the retina so that the eye sees it while maintaining the visualization of the real-world intact. The key to our design is to introduce metasurfaces to create a phase distribution that projects virtual information in a pixel-by-pixel manner. Unlike conventional holographic techniques, our metasurface-based technique is able to display arbitrary patterns using a single passive hologram. With a small form-factor, the designed metasurface empowers near-eye AR excluding the need of extra optical elements, such as a spatial light modulator, for dynamic image control.
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