Metasurfaces for near-eye augmented reality
January 18, 2019 Β· Declared Dead Β· π ACS Photonics
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Authors
Shoufeng Lan, Xueyue Zhang, Mohammad Taghinejad, Sean Rodrigues, Kyu-Tae Lee, Zhaocheng Liu, Wenshan Cai
arXiv ID
1901.06408
Category
cs.GR: Graphics
Cross-listed
physics.optics
Citations
73
Venue
ACS Photonics
Last Checked
5 months ago
Abstract
Augmented reality (AR) has the potential to revolutionize the way in which information is presented by overlaying virtual information onto a person's direct view of their real-time surroundings. By placing the display on the surface of the eye, a contact lens display (CLD) provides a versatile solution for compact AR. However, an unaided human eye cannot visualize patterns on the CLD simply because of the limited accommodation of the eye. Here, we introduce a holographic display technology that casts virtual information directly to the retina so that the eye sees it while maintaining the visualization of the real-world intact. The key to our design is to introduce metasurfaces to create a phase distribution that projects virtual information in a pixel-by-pixel manner. Unlike conventional holographic techniques, our metasurface-based technique is able to display arbitrary patterns using a single passive hologram. With a small form-factor, the designed metasurface empowers near-eye AR excluding the need of extra optical elements, such as a spatial light modulator, for dynamic image control.
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