Managing Fog Networks using Reinforcement Learning Based Load Balancing Algorithm
January 28, 2019 Β· Declared Dead Β· π IEEE Wireless Communications and Networking Conference
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Authors
Jung-yeon Baek, Georges Kaddoum, Sahil Garg, Kuljeet Kaur, Vivianne Gravel
arXiv ID
1901.10023
Category
cs.DC: Distributed Computing
Citations
96
Venue
IEEE Wireless Communications and Networking Conference
Last Checked
4 months ago
Abstract
The powerful paradigm of Fog computing is currently receiving major interest, as it provides the possibility to integrate virtualized servers into networks and brings cloud service closer to end devices. To support this distributed intelligent platform, Software-Defined Network (SDN) has emerged as a viable network technology in the Fog computing environment. However, uncertainties related to task demands and the different computing capacities of Fog nodes, inquire an effective load balancing algorithm. In this paper, the load balancing problem has been addressed under the constraint of achieving the minimum latency in Fog networks. To handle this problem, a reinforcement learning based decision-making process has been proposed to find the optimal offloading decision with unknown reward and transition functions. The proposed process allows Fog nodes to offload an optimal number of tasks among incoming tasks by selecting an available neighboring Fog node under their respective resource capabilities with the aim to minimize the processing time and the overall overloading probability. Compared with the traditional approaches, the proposed scheme not only simplifies the algorithmic framework without imposing any specific assumption on the network model but also guarantees convergence in polynomial time. The results show that, during average delays, the proposed reinforcement learning-based offloading method achieves significant performance improvements over the variation of service rate and traffic arrival rate. The proposed algorithm achieves 1.17%, 1.02%, and 3.21% lower overload probability relative to random, least-queue and nearest offloading selection schemes, respectively.
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