Benchmarking Classic and Learned Navigation in Complex 3D Environments

January 30, 2019 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Dmytro Mishkin, Alexey Dosovitskiy, Vladlen Koltun arXiv ID 1901.10915 Category cs.CV: Computer Vision Cross-listed cs.AI, cs.LG, cs.RO Citations 78 Venue arXiv.org Last Checked 5 months ago
Abstract
Navigation research is attracting renewed interest with the advent of learning-based methods. However, this new line of work is largely disconnected from well-established classic navigation approaches. In this paper, we take a step towards coordinating these two directions of research. We set up classic and learning-based navigation systems in common simulated environments and thoroughly evaluate them in indoor spaces of varying complexity, with access to different sensory modalities. Additionally, we measure human performance in the same environments. We find that a classic pipeline, when properly tuned, can perform very well in complex cluttered environments. On the other hand, learned systems can operate more robustly with a limited sensor suite. Overall, both approaches are still far from human-level performance.
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