Benchmarking Classic and Learned Navigation in Complex 3D Environments
January 30, 2019 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
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Authors
Dmytro Mishkin, Alexey Dosovitskiy, Vladlen Koltun
arXiv ID
1901.10915
Category
cs.CV: Computer Vision
Cross-listed
cs.AI,
cs.LG,
cs.RO
Citations
78
Venue
arXiv.org
Last Checked
5 months ago
Abstract
Navigation research is attracting renewed interest with the advent of learning-based methods. However, this new line of work is largely disconnected from well-established classic navigation approaches. In this paper, we take a step towards coordinating these two directions of research. We set up classic and learning-based navigation systems in common simulated environments and thoroughly evaluate them in indoor spaces of varying complexity, with access to different sensory modalities. Additionally, we measure human performance in the same environments. We find that a classic pipeline, when properly tuned, can perform very well in complex cluttered environments. On the other hand, learned systems can operate more robustly with a limited sensor suite. Overall, both approaches are still far from human-level performance.
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