Few-Shot Bayesian Imitation Learning with Logical Program Policies
April 12, 2019 Β· Declared Dead Β· π AAAI Conference on Artificial Intelligence
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Authors
Tom Silver, Kelsey R. Allen, Alex K. Lew, Leslie Pack Kaelbling, Josh Tenenbaum
arXiv ID
1904.06317
Category
cs.AI: Artificial Intelligence
Citations
57
Venue
AAAI Conference on Artificial Intelligence
Last Checked
5 months ago
Abstract
Humans can learn many novel tasks from a very small number (1--5) of demonstrations, in stark contrast to the data requirements of nearly tabula rasa deep learning methods. We propose an expressive class of policies, a strong but general prior, and a learning algorithm that, together, can learn interesting policies from very few examples. We represent policies as logical combinations of programs drawn from a domain-specific language (DSL), define a prior over policies with a probabilistic grammar, and derive an approximate Bayesian inference algorithm to learn policies from demonstrations. In experiments, we study five strategy games played on a 2D grid with one shared DSL. After a few demonstrations of each game, the inferred policies generalize to new game instances that differ substantially from the demonstrations. Our policy learning is 20--1,000x more data efficient than convolutional and fully convolutional policy learning and many orders of magnitude more computationally efficient than vanilla program induction. We argue that the proposed method is an apt choice for tasks that have scarce training data and feature significant, structured variation between task instances.
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