Vid2Game: Controllable Characters Extracted from Real-World Videos
April 17, 2019 ยท Declared Dead ยท ๐ International Conference on Learning Representations
"No code URL or promise found in abstract"
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Authors
Oran Gafni, Lior Wolf, Yaniv Taigman
arXiv ID
1904.08379
Category
cs.LG: Machine Learning
Cross-listed
cs.CV,
cs.GR,
stat.ML
Citations
41
Venue
International Conference on Learning Representations
Last Checked
4 months ago
Abstract
We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the displacement of the moving body. The generated video can have an arbitrary background, and effectively capture both the dynamics and appearance of the person. The method is based on two networks. The first network maps a current pose, and a single-instance control signal to the next pose. The second network maps the current pose, the new pose, and a given background, to an output frame. Both networks include multiple novelties that enable high-quality performance. This is demonstrated on multiple characters extracted from various videos of dancers and athletes.
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