Vid2Game: Controllable Characters Extracted from Real-World Videos

April 17, 2019 ยท Declared Dead ยท ๐Ÿ› International Conference on Learning Representations

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Authors Oran Gafni, Lior Wolf, Yaniv Taigman arXiv ID 1904.08379 Category cs.LG: Machine Learning Cross-listed cs.CV, cs.GR, stat.ML Citations 41 Venue International Conference on Learning Representations Last Checked 4 months ago
Abstract
We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the displacement of the moving body. The generated video can have an arbitrary background, and effectively capture both the dynamics and appearance of the person. The method is based on two networks. The first network maps a current pose, and a single-instance control signal to the next pose. The second network maps the current pose, the new pose, and a given background, to an output frame. Both networks include multiple novelties that enable high-quality performance. This is demonstrated on multiple characters extracted from various videos of dancers and athletes.
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