Solving Vertex Cover in Polynomial Time on Hyperbolic Random Graphs
April 29, 2019 Β· Declared Dead Β· π Theory of Computing Systems
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Authors
Thomas BlΓ€sius, Philipp Fischbeck, Tobias Friedrich, Maximilian Katzmann
arXiv ID
1904.12503
Category
cs.DS: Data Structures & Algorithms
Cross-listed
cs.CC
Citations
13
Venue
Theory of Computing Systems
Last Checked
3 months ago
Abstract
The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on many real-world networks the run time to solve VertexCover is way smaller than even the best known FPT-approaches can explain. Similarly, greedy algorithms deliver very good approximations to the optimal solution in practice. We link these observations to two properties that are observed in many real-world networks, namely a heterogeneous degree distribution and high clustering. To formalize these properties and explain the observed behavior, we analyze how a branch-and-reduce algorithm performs on hyperbolic random graphs, which have become increasingly popular for modeling real-world networks. In fact, we are able to show that the VertexCover problem on hyperbolic random graphs can be solved in polynomial time, with high probability. The proof relies on interesting structural properties of hyperbolic random graphs. Since these predictions of the model are interesting in their own right, we conducted experiments on real-world networks showing that these properties are also observed in practice. When utilizing the same structural properties in an adaptive greedy algorithm, further experiments suggest that, on real instances, this leads to better approximations than the standard greedy approach within reasonable time.
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