TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures

April 29, 2019 Β· Entered Twilight Β· πŸ› ACM Transactions on Graphics

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Repo contents: LICENSE, README.md, create_dataset.py, data, doc, icons, networks.py, requirements-pip.txt, spinner.py, tfutil.py, tileGAN_client.py, tileGAN_firstSteps.jpg, tileGAN_server.py

Authors Anna Frühstück, Ibraheem Alhashim, Peter Wonka arXiv ID 1904.12795 Category cs.GR: Graphics Cross-listed cs.AI, cs.CV Citations 43 Venue ACM Transactions on Graphics Repository https://github.com/afruehstueck/tileGAN ⭐ 226 Last Checked 1 month ago
Abstract
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.
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