TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures
April 29, 2019 Β· Entered Twilight Β· π ACM Transactions on Graphics
"Last commit was 6.0 years ago (β₯5 year threshold)"
Evidence collected by the PWNC Scanner
Repo contents: LICENSE, README.md, create_dataset.py, data, doc, icons, networks.py, requirements-pip.txt, spinner.py, tfutil.py, tileGAN_client.py, tileGAN_firstSteps.jpg, tileGAN_server.py
Authors
Anna FrΓΌhstΓΌck, Ibraheem Alhashim, Peter Wonka
arXiv ID
1904.12795
Category
cs.GR: Graphics
Cross-listed
cs.AI,
cs.CV
Citations
43
Venue
ACM Transactions on Graphics
Repository
https://github.com/afruehstueck/tileGAN
β 226
Last Checked
1 month ago
Abstract
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Graphics
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Everybody Dance Now
R.I.P.
π»
Ghosted
Deep Bilateral Learning for Real-Time Image Enhancement
R.I.P.
π»
Ghosted
Animating Human Athletics
R.I.P.
π»
Ghosted
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
R.I.P.
π»
Ghosted