Evolutionary Reinforcement Learning for Sample-Efficient Multiagent Coordination
June 18, 2019 ยท Declared Dead ยท ๐ International Conference on Machine Learning
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Authors
Shauharda Khadka, Somdeb Majumdar, Santiago Miret, Stephen McAleer, Kagan Tumer
arXiv ID
1906.07315
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.MA,
stat.ML
Citations
67
Venue
International Conference on Machine Learning
Last Checked
4 months ago
Abstract
Many cooperative multiagent reinforcement learning environments provide agents with a sparse team-based reward, as well as a dense agent-specific reward that incentivizes learning basic skills. Training policies solely on the team-based reward is often difficult due to its sparsity. Furthermore, relying solely on the agent-specific reward is sub-optimal because it usually does not capture the team coordination objective. A common approach is to use reward shaping to construct a proxy reward by combining the individual rewards. However, this requires manual tuning for each environment. We introduce Multiagent Evolutionary Reinforcement Learning (MERL), a split-level training platform that handles the two objectives separately through two optimization processes. An evolutionary algorithm maximizes the sparse team-based objective through neuroevolution on a population of teams. Concurrently, a gradient-based optimizer trains policies to only maximize the dense agent-specific rewards. The gradient-based policies are periodically added to the evolutionary population as a way of information transfer between the two optimization processes. This enables the evolutionary algorithm to use skills learned via the agent-specific rewards toward optimizing the global objective. Results demonstrate that MERL significantly outperforms state-of-the-art methods, such as MADDPG, on a number of difficult coordination benchmarks.
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