Procedural Content Generation through Quality Diversity

July 09, 2019 ยท Declared Dead ยท ๐Ÿ› 2019 IEEE Conference on Games (CoG)

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Authors Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis arXiv ID 1907.04053 Category cs.NE: Neural & Evolutionary Cross-listed cs.AI Citations 139 Venue 2019 IEEE Conference on Games (CoG) Last Checked 4 months ago
Abstract
Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single- and multi-objective evolutionary algorithms, as well as from diversity preservation approaches such as niching. These properties open up new avenues for artificial intelligence in games, in particular for procedural content generation. Creating multiple systematically varying solutions allows new approaches to creative human-AI interaction as well as adaptivity. In the last few years, a handful of applications of QD to procedural content generation and game playing have been proposed; we discuss these and propose challenges for future work.
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