Space Efficient Approximation to Maximum Matching Size from Uniform Edge Samples

July 12, 2019 Β· Declared Dead Β· πŸ› ACM-SIAM Symposium on Discrete Algorithms

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Authors Michael Kapralov, Slobodan Mitrović, Ashkan Norouzi-Fard, Jakab Tardos arXiv ID 1907.05725 Category cs.DS: Data Structures & Algorithms Citations 44 Venue ACM-SIAM Symposium on Discrete Algorithms Last Checked 3 months ago
Abstract
Given a source of iid samples of edges of an input graph $G$ with $n$ vertices and $m$ edges, how many samples does one need to compute a constant factor approximation to the maximum matching size in $G$? Moreover, is it possible to obtain such an estimate in a small amount of space? We show that, on the one hand, this problem cannot be solved using a nontrivially sublinear (in $m$) number of samples: $m^{1-o(1)}$ samples are needed. On the other hand, a surprisingly space efficient algorithm for processing the samples exists: $O(\log^2 n)$ bits of space suffice to compute an estimate. Our main technical tool is a new peeling type algorithm for matching that we simulate using a recursive sampling process that crucially ensures that local neighborhood information from `dense' regions of the graph is provided at appropriately higher sampling rates. We show that a delicate balance between exploration depth and sampling rate allows our simulation to not lose precision over a logarithmic number of levels of recursion and achieve a constant factor approximation. The previous best result on matching size estimation from random samples was a $\log^{O(1)} n$ approximation [Kapralov et al'14]. Our algorithm also yields a constant factor approximate local computation algorithm (LCA) for matching with $O(d\log n)$ exploration starting from any vertex. Previous approaches were based on local simulations of randomized greedy, which take $O(d)$ time {\em in expectation over the starting vertex or edge} (Yoshida et al'09, Onak et al'12), and could not achieve a better than $d^2$ runtime. Interestingly, we also show that unlike our algorithm, the local simulation of randomized greedy that is the basis of the most efficient prior results does take $\wtΩ(d^2)\gg O(d\log n)$ time for a worst case edge even for $d=\exp(Θ(\sqrt{\log n}))$.
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