Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing

August 05, 2019 Β· Declared Dead Β· πŸ› Visual ..

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Nathan Morrical, Will Usher, Ingo Wald, Valerio Pascucci arXiv ID 1908.01906 Category cs.GR: Graphics Citations 43 Venue Visual .. Last Checked 6 months ago
Abstract
Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little attention. In this paper, we introduce a method for rendering unstructured meshes using a combination of a coarse spatial acceleration structure and hardware-accelerated ray tracing. Our approach enables efficient empty space skipping and adaptive sampling of unstructured meshes, and outperforms a reference ray marcher by up to 7x.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Graphics

R.I.P. πŸ‘» Ghosted

Everybody Dance Now

Caroline Chan, Shiry Ginosar, ... (+2 more)

cs.GR πŸ› ICCV πŸ“š 820 cites 8 years ago
R.I.P. πŸ‘» Ghosted

Animating Human Athletics

Jessica K. Hodgins, Wayne L. Wooten, ... (+2 more)

cs.GR πŸ› SIGGRAPH πŸ“š 765 cites 3 years ago

Died the same way β€” πŸ‘» Ghosted