Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing
August 05, 2019 Β· Declared Dead Β· π Visual ..
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Authors
Nathan Morrical, Will Usher, Ingo Wald, Valerio Pascucci
arXiv ID
1908.01906
Category
cs.GR: Graphics
Citations
43
Venue
Visual ..
Last Checked
6 months ago
Abstract
Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little attention. In this paper, we introduce a method for rendering unstructured meshes using a combination of a coarse spatial acceleration structure and hardware-accelerated ray tracing. Our approach enables efficient empty space skipping and adaptive sampling of unstructured meshes, and outperforms a reference ray marcher by up to 7x.
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