Recommendation as a Communication Game: Self-Supervised Bot-Play for Goal-oriented Dialogue
September 09, 2019 ยท Declared Dead ยท ๐ Conference on Empirical Methods in Natural Language Processing
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Authors
Dongyeop Kang, Anusha Balakrishnan, Pararth Shah, Paul Crook, Y-Lan Boureau, Jason Weston
arXiv ID
1909.03922
Category
cs.CL: Computation & Language
Cross-listed
cs.AI
Citations
119
Venue
Conference on Empirical Methods in Natural Language Processing
Last Checked
4 months ago
Abstract
Traditional recommendation systems produce static rather than interactive recommendations invariant to a user's specific requests, clarifications, or current mood, and can suffer from the cold-start problem if their tastes are unknown. These issues can be alleviated by treating recommendation as an interactive dialogue task instead, where an expert recommender can sequentially ask about someone's preferences, react to their requests, and recommend more appropriate items. In this work, we collect a goal-driven recommendation dialogue dataset (GoRecDial), which consists of 9,125 dialogue games and 81,260 conversation turns between pairs of human workers recommending movies to each other. The task is specifically designed as a cooperative game between two players working towards a quantifiable common goal. We leverage the dataset to develop an end-to-end dialogue system that can simultaneously converse and recommend. Models are first trained to imitate the behavior of human players without considering the task goal itself (supervised training). We then finetune our models on simulated bot-bot conversations between two paired pre-trained models (bot-play), in order to achieve the dialogue goal. Our experiments show that models finetuned with bot-play learn improved dialogue strategies, reach the dialogue goal more often when paired with a human, and are rated as more consistent by humans compared to models trained without bot-play. The dataset and code are publicly available through the ParlAI framework.
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