Neural Puppet: Generative Layered Cartoon Characters
October 04, 2019 Β· Declared Dead Β· π IEEE Workshop/Winter Conference on Applications of Computer Vision
"No code URL or promise found in abstract"
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Authors
Omid Poursaeed, Vladimir G. Kim, Eli Shechtman, Jun Saito, Serge Belongie
arXiv ID
1910.02060
Category
cs.CV: Computer Vision
Cross-listed
cs.GR,
cs.LG
Citations
13
Venue
IEEE Workshop/Winter Conference on Applications of Computer Vision
Last Checked
3 months ago
Abstract
We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the input images lack any common structure, correspondences, or labels. We express pose changes as a deformation of a layered 2.5D template mesh, and devise a novel architecture that learns to predict mesh deformations matching the template to a target image. This enables us to extract a common low-dimensional structure from a diverse set of character poses. We combine recent advances in differentiable rendering as well as mesh-aware models to successfully align common template even if only a few character images are available during training. In addition to coarse poses, character appearance also varies due to shading, out-of-plane motions, and artistic effects. We capture these subtle changes by applying an image translation network to refine the mesh rendering, providing an end-to-end model to generate new animations of a character with high visual quality. We demonstrate that our generative model can be used to synthesize in-between frames and to create data-driven deformation. Our template fitting procedure outperforms state-of-the-art generic techniques for detecting image correspondences.
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