Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games

October 16, 2019 Β· Declared Dead Β· πŸ› International Conference on Learning Representations

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Zuyue Fu, Zhuoran Yang, Yongxin Chen, Zhaoran Wang arXiv ID 1910.07498 Category math.OC: Optimization & Control Cross-listed cs.GT, cs.LG, cs.MA, stat.ML Citations 60 Venue International Conference on Learning Representations Last Checked 4 months ago
Abstract
We study discrete-time mean-field Markov games with infinite numbers of agents where each agent aims to minimize its ergodic cost. We consider the setting where the agents have identical linear state transitions and quadratic cost functions, while the aggregated effect of the agents is captured by the population mean of their states, namely, the mean-field state. For such a game, based on the Nash certainty equivalence principle, we provide sufficient conditions for the existence and uniqueness of its Nash equilibrium. Moreover, to find the Nash equilibrium, we propose a mean-field actor-critic algorithm with linear function approximation, which does not require knowing the model of dynamics. Specifically, at each iteration of our algorithm, we use the single-agent actor-critic algorithm to approximately obtain the optimal policy of the each agent given the current mean-field state, and then update the mean-field state. In particular, we prove that our algorithm converges to the Nash equilibrium at a linear rate. To the best of our knowledge, this is the first success of applying model-free reinforcement learning with function approximation to discrete-time mean-field Markov games with provable non-asymptotic global convergence guarantees.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Optimization & Control

Died the same way β€” πŸ‘» Ghosted