Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games
October 16, 2019 Β· Declared Dead Β· π International Conference on Learning Representations
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Authors
Zuyue Fu, Zhuoran Yang, Yongxin Chen, Zhaoran Wang
arXiv ID
1910.07498
Category
math.OC: Optimization & Control
Cross-listed
cs.GT,
cs.LG,
cs.MA,
stat.ML
Citations
60
Venue
International Conference on Learning Representations
Last Checked
4 months ago
Abstract
We study discrete-time mean-field Markov games with infinite numbers of agents where each agent aims to minimize its ergodic cost. We consider the setting where the agents have identical linear state transitions and quadratic cost functions, while the aggregated effect of the agents is captured by the population mean of their states, namely, the mean-field state. For such a game, based on the Nash certainty equivalence principle, we provide sufficient conditions for the existence and uniqueness of its Nash equilibrium. Moreover, to find the Nash equilibrium, we propose a mean-field actor-critic algorithm with linear function approximation, which does not require knowing the model of dynamics. Specifically, at each iteration of our algorithm, we use the single-agent actor-critic algorithm to approximately obtain the optimal policy of the each agent given the current mean-field state, and then update the mean-field state. In particular, we prove that our algorithm converges to the Nash equilibrium at a linear rate. To the best of our knowledge, this is the first success of applying model-free reinforcement learning with function approximation to discrete-time mean-field Markov games with provable non-asymptotic global convergence guarantees.
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