A Crowdsourcing Framework for On-Device Federated Learning

November 04, 2019 ยท Declared Dead ยท ๐Ÿ› IEEE Transactions on Wireless Communications

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Authors Shashi Raj Pandey, Nguyen H. Tran, Mehdi Bennis, Yan Kyaw Tun, Aunas Manzoor, Choong Seon Hong arXiv ID 1911.01046 Category cs.LG: Machine Learning Cross-listed cs.GT, cs.NI, stat.ML Citations 281 Venue IEEE Transactions on Wireless Communications Last Checked 3 months ago
Abstract
Federated learning (FL) rests on the notion of training a global model in a decentralized manner. Under this setting, mobile devices perform computations on their local data before uploading the required updates to improve the global model. However, when the participating clients implement an uncoordinated computation strategy, the difficulty is to handle the communication efficiency (i.e., the number of communications per iteration) while exchanging the model parameters during aggregation. Therefore, a key challenge in FL is how users participate to build a high-quality global model with communication efficiency. We tackle this issue by formulating a utility maximization problem, and propose a novel crowdsourcing framework to leverage FL that considers the communication efficiency during parameters exchange. First, we show an incentive-based interaction between the crowdsourcing platform and the participating client's independent strategies for training a global learning model, where each side maximizes its own benefit. We formulate a two-stage Stackelberg game to analyze such scenario and find the game's equilibria. Second, we formalize an admission control scheme for participating clients to ensure a level of local accuracy. Simulated results demonstrate the efficacy of our proposed solution with up to 22% gain in the offered reward.
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