Minimalistic Attacks: How Little it Takes to Fool a Deep Reinforcement Learning Policy
November 10, 2019 ยท Declared Dead ยท ๐ IEEE Transactions on Cognitive and Developmental Systems
"No code URL or promise found in abstract"
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Authors
Xinghua Qu, Zhu Sun, Yew-Soon Ong, Abhishek Gupta, Pengfei Wei
arXiv ID
1911.03849
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.CV,
stat.ML
Citations
40
Venue
IEEE Transactions on Cognitive and Developmental Systems
Last Checked
6 months ago
Abstract
Recent studies have revealed that neural network-based policies can be easily fooled by adversarial examples. However, while most prior works analyze the effects of perturbing every pixel of every frame assuming white-box policy access, in this paper we take a more restrictive view towards adversary generation - with the goal of unveiling the limits of a model's vulnerability. In particular, we explore minimalistic attacks by defining three key settings: (1) black-box policy access: where the attacker only has access to the input (state) and output (action probability) of an RL policy; (2) fractional-state adversary: where only several pixels are perturbed, with the extreme case being a single-pixel adversary; and (3) tactically-chanced attack: where only significant frames are tactically chosen to be attacked. We formulate the adversarial attack by accommodating the three key settings and explore their potency on six Atari games by examining four fully trained state-of-the-art policies. In Breakout, for example, we surprisingly find that: (i) all policies showcase significant performance degradation by merely modifying 0.01% of the input state, and (ii) the policy trained by DQN is totally deceived by perturbation to only 1% frames.
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