DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing

November 29, 2019 ยท Entered Twilight ยท ๐Ÿ› Computer Vision and Pattern Recognition

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Repo contents: .gitignore, LICENSE, README.md, common, core, deepsdf, demo, download_all.sh, download_scripts, install.sh, media, run_multi_pmodata.py, run_multi_realdata.py, run_single_camera.py, run_single_shape.py, synthesis, tools

Authors Shaohui Liu, Yinda Zhang, Songyou Peng, Boxin Shi, Marc Pollefeys, Zhaopeng Cui arXiv ID 1911.13225 Category cs.CV: Computer Vision Cross-listed cs.GR Citations 306 Venue Computer Vision and Pattern Recognition Repository https://github.com/B1ueber2y/DIST-Renderer โญ 223 Last Checked 11 days ago
Abstract
We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backwards to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse optimization. With the geometry based reasoning, our 3D shape prediction methods show excellent generalization capability and robustness against various noises.
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