Leveraging Procedural Generation to Benchmark Reinforcement Learning

December 03, 2019 ยท Declared Dead ยท ๐Ÿ› International Conference on Machine Learning

๐Ÿ‘ป CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Karl Cobbe, Christopher Hesse, Jacob Hilton, John Schulman arXiv ID 1912.01588 Category cs.LG: Machine Learning Cross-listed stat.ML Citations 654 Venue International Conference on Machine Learning Last Checked 3 months ago
Abstract
We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimental protocols for using this benchmark. We empirically demonstrate that diverse environment distributions are essential to adequately train and evaluate RL agents, thereby motivating the extensive use of procedural content generation. We then use this benchmark to investigate the effects of scaling model size, finding that larger models significantly improve both sample efficiency and generalization.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

๐Ÿ“œ Similar Papers

In the same crypt โ€” Machine Learning

Died the same way โ€” ๐Ÿ‘ป Ghosted