A Machine Learning Framework for Solving High-Dimensional Mean Field Game and Mean Field Control Problems
December 04, 2019 ยท Declared Dead ยท ๐ Proceedings of the National Academy of Sciences of the United States of America
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Authors
Lars Ruthotto, Stanley Osher, Wuchen Li, Levon Nurbekyan, Samy Wu Fung
arXiv ID
1912.01825
Category
cs.LG: Machine Learning
Cross-listed
math.NA,
math.OC,
stat.ML
Citations
260
Venue
Proceedings of the National Academy of Sciences of the United States of America
Last Checked
3 months ago
Abstract
Mean field games (MFG) and mean field control (MFC) are critical classes of multi-agent models for efficient analysis of massive populations of interacting agents. Their areas of application span topics in economics, finance, game theory, industrial engineering, crowd motion, and more. In this paper, we provide a flexible machine learning framework for the numerical solution of potential MFG and MFC models. State-of-the-art numerical methods for solving such problems utilize spatial discretization that leads to a curse-of-dimensionality. We approximately solve high-dimensional problems by combining Lagrangian and Eulerian viewpoints and leveraging recent advances from machine learning. More precisely, we work with a Lagrangian formulation of the problem and enforce the underlying Hamilton-Jacobi-Bellman (HJB) equation that is derived from the Eulerian formulation. Finally, a tailored neural network parameterization of the MFG/MFC solution helps us avoid any spatial discretization. Our numerical results include the approximate solution of 100-dimensional instances of optimal transport and crowd motion problems on a standard work station and a validation using an Eulerian solver in two dimensions. These results open the door to much-anticipated applications of MFG and MFC models that were beyond reach with existing numerical methods.
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