Visual Reaction: Learning to Play Catch with Your Drone

December 04, 2019 ยท Entered Twilight ยท ๐Ÿ› Computer Vision and Pattern Recognition

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Repo contents: README.md, configs, data, eval.py, figs, main.py, mpc, network, requirements.txt, startx.py, utils

Authors Kuo-Hao Zeng, Roozbeh Mottaghi, Luca Weihs, Ali Farhadi arXiv ID 1912.02155 Category cs.CV: Computer Vision Citations 14 Venue Computer Vision and Pattern Recognition Repository https://github.com/KuoHaoZeng/Visual_Reaction โญ 13 Last Checked 1 month ago
Abstract
In this paper we address the problem of visual reaction: the task of interacting with dynamic environments where the changes in the environment are not necessarily caused by the agent itself. Visual reaction entails predicting the future changes in a visual environment and planning accordingly. We study the problem of visual reaction in the context of playing catch with a drone in visually rich synthetic environments. This is a challenging problem since the agent is required to learn (1) how objects with different physical properties and shapes move, (2) what sequence of actions should be taken according to the prediction, (3) how to adjust the actions based on the visual feedback from the dynamic environment (e.g., when objects bouncing off a wall), and (4) how to reason and act with an unexpected state change in a timely manner. We propose a new dataset for this task, which includes 30K throws of 20 types of objects in different directions with different forces. Our results show that our model that integrates a forecaster with a planner outperforms a set of strong baselines that are based on tracking as well as pure model-based and model-free RL baselines. The code and dataset are available at github.com/KuoHaoZeng/Visual_Reaction.
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