Discrete and Continuous Action Representation for Practical RL in Video Games
December 23, 2019 ยท Declared Dead ยท ๐ arXiv.org
"No code URL or promise found in abstract"
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Authors
Olivier Delalleau, Maxim Peter, Eloi Alonso, Adrien Logut
arXiv ID
1912.11077
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
stat.ML
Citations
62
Venue
arXiv.org
Last Checked
5 months ago
Abstract
While most current research in Reinforcement Learning (RL) focuses on improving the performance of the algorithms in controlled environments, the use of RL under constraints like those met in the video game industry is rarely studied. Operating under such constraints, we propose Hybrid SAC, an extension of the Soft Actor-Critic algorithm able to handle discrete, continuous and parameterized actions in a principled way. We show that Hybrid SAC can successfully solve a highspeed driving task in one of our games, and is competitive with the state-of-the-art on parameterized actions benchmark tasks. We also explore the impact of using normalizing flows to enrich the expressiveness of the policy at minimal computational cost, and identify a potential undesired effect of SAC when used with normalizing flows, that may be addressed by optimizing a different objective.
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