Multi-agent Motion Planning for Dense and Dynamic Environments via Deep Reinforcement Learning

January 18, 2020 ยท Declared Dead ยท ๐Ÿ› IEEE Robotics and Automation Letters

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Authors Samaneh Hosseini Semnani, Hugh Liu, Michael Everett, Anton de Ruiter, Jonathan P. How arXiv ID 2001.06627 Category cs.LG: Machine Learning Cross-listed cs.AI, cs.RO Citations 131 Venue IEEE Robotics and Automation Letters Last Checked 4 months ago
Abstract
This paper introduces a hybrid algorithm of deep reinforcement learning (RL) and Force-based motion planning (FMP) to solve distributed motion planning problem in dense and dynamic environments. Individually, RL and FMP algorithms each have their own limitations. FMP is not able to produce time-optimal paths and existing RL solutions are not able to produce collision-free paths in dense environments. Therefore, we first tried improving the performance of recent RL approaches by introducing a new reward function that not only eliminates the requirement of a pre supervised learning (SL) step but also decreases the chance of collision in crowded environments. That improved things, but there were still a lot of failure cases. So, we developed a hybrid approach to leverage the simpler FMP approach in stuck, simple and high-risk cases, and continue using RL for normal cases in which FMP can't produce optimal path. Also, we extend GA3C-CADRL algorithm to 3D environment. Simulation results show that the proposed algorithm outperforms both deep RL and FMP algorithms and produces up to 50% more successful scenarios than deep RL and up to 75% less extra time to reach goal than FMP.
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