Genetic Algorithms for Redundancy in Interaction Testing

February 13, 2020 ยท Declared Dead ยท ๐Ÿ› Annual Conference on Genetic and Evolutionary Computation

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Authors Ryan E. Dougherty arXiv ID 2002.05421 Category cs.NE: Neural & Evolutionary Cross-listed cs.DM, math.CO Citations 5 Venue Annual Conference on Genetic and Evolutionary Computation Last Checked 3 months ago
Abstract
It is imperative for testing to determine if the components within large-scale software systems operate functionally. Interaction testing involves designing a suite of tests, which guarantees to detect a fault if one exists among a small number of components interacting together. The cost of this testing is typically modeled by the number of tests, and thus much effort has been taken in reducing this number. Here, we incorporate redundancy into the model, which allows for testing in non-deterministic environments. Existing algorithms for constructing these test suites usually involve one "fast" algorithm for generating most of the tests, and another "slower" algorithm to "complete" the test suite. We employ a genetic algorithm that generalizes these approaches that also incorporates redundancy by increasing the number of algorithms chosen, which we call "stages." By increasing the number of stages, we show that not only can the number of tests be reduced compared to existing techniques, but the computational time in generating them is also greatly reduced.
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