Shape retrieval of non-rigid 3d human models

March 01, 2020 Β· Declared Dead Β· πŸ› International Journal of Computer Vision

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Authors David Pickup, Xianfang Sun, Paul L Rosin, Ralph R Martin, Z Cheng, Zhouhui Lian, Masaki Aono, A Ben Hamza, A Bronstein, M Bronstein, S Bu, Umberto Castellani, S Cheng, Valeria Garro, Andrea Giachetti, Afzal Godil, Luca Isaia, J Han, Henry Johan, L Lai, Bo Li, C Li, Haisheng Li, Roee Litman, X Liu, Z Liu, Yijuan Lu, L Sun, G Tam, Atsushi Tatsuma, J Ye arXiv ID 2003.08763 Category cs.CV: Computer Vision Cross-listed cs.IR, cs.LG, stat.ML Citations 39 Venue International Journal of Computer Vision Last Checked 6 months ago
Abstract
3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addition, further participants have also taken part, and we provide extra analysis of the retrieval results. A total of 25 different shape retrieval methods.
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