Comparing emotional states induced by 360$^{\circ}$ videos via head-mounted display and computer screen

April 03, 2020 Β· Declared Dead Β· πŸ› International Workshop on Quality of Multimedia Experience

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Authors Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojić, Sebastian Mâller arXiv ID 2004.01532 Category cs.MM: Multimedia Cross-listed cs.HC Citations 20 Venue International Workshop on Quality of Multimedia Experience Last Checked 2 months ago
Abstract
In recent years 360$^{\circ}$ videos have been becoming more popular. For traditional media presentations, e.g., on a computer screen, a wide range of assessment methods are available. Different constructs, such as perceived quality or the induced emotional state of viewers, can be reliably assessed by subjective scales. Many of the subjective methods have only been validated using stimuli presented on a computer screen. This paper is using 360$^{\circ}$ videos to induce varying emotional states. Videos were presented 1) via a head-mounted display (HMD) and 2) via a traditional computer screen. Furthermore, participants were asked to rate their emotional state 1) in retrospect on the self-assessment manikin scale and 2) continuously on a 2-dimensional arousal-valence plane. In a repeated measures design, all participants (N = 18) used both presentation systems and both rating systems. Results indicate that there is a statistically significant difference in induced presence due to the presentation system. Furthermore, there was no statistically significant difference in ratings gathered with the two presentation systems. Finally, it was found that for arousal measures, a statistically significant difference could be found for the different rating methods, potentially indicating an underestimation of arousal ratings gathered in retrospect for screen presentation. In the future, rating methods such as a 2-dimensional arousal-valence plane could offer the advantage of enabling a reliable measurement of emotional states while being more embedded in the experience itself, enabling a more precise capturing of the emotional states.
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