Simulating Population Protocols in Sub-Constant Time per Interaction

May 07, 2020 Β· Declared Dead Β· πŸ› Embedded Systems and Applications

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Petra Berenbrink, David Hammer, Dominik Kaaser, Ulrich Meyer, Manuel Penschuck, Hung Tran arXiv ID 2005.03584 Category cs.DS: Data Structures & Algorithms Citations 12 Venue Embedded Systems and Applications Last Checked 3 months ago
Abstract
We consider the problem of efficiently simulating population protocols. In the population model, we are given a distributed system of $n$ agents modeled as identical finite-state machines. In each time step, a pair of agents is selected uniformly at random to interact. In an interaction, agents update their states according to a common transition function. We empirically and analytically analyze two classes of simulators for this model. First, we consider sequential simulators executing one interaction after the other. Key to the performance of these simulators is the data structure storing the agents' states. For our analysis, we consider plain arrays, binary search trees, and a novel Dynamic Alias Table data structure. Secondly, we consider batch processing to efficiently update the states of multiple independent agents in one step. For many protocols considered in literature, our simulator requires amortized sub-constant time per interaction and is fast in practice: given a fixed time budget, the implementation of our batched simulator is able to simulate population protocols several orders of magnitude larger compared to the sequential competitors, and can carry out $2^{50}$ interactions among the same number of agents in less than 400s.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Data Structures & Algorithms

Died the same way β€” πŸ‘» Ghosted