ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills

May 09, 2020 Β· Declared Dead Β· πŸ› Computer graphics forum (Print)

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Zhaoming Xie, Hung Yu Ling, Nam Hee Kim, Michiel van de Panne arXiv ID 2005.04323 Category cs.GR: Graphics Cross-listed cs.LG, cs.RO Citations 132 Venue Computer graphics forum (Print) Last Checked 4 months ago
Abstract
Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is a longstanding and fundamental challenge for animation and robotics. We present fully learned solutions to this difficult problem using reinforcement learning. We demonstrate the importance of a curriculum for efficient learning and evaluate four possible curriculum choices compared to a non-curriculum baseline. Results are presented for a simulated human character, a realistic bipedal robot simulation and a monster character, in each case producing robust, plausible motions for challenging stepping stone sequences and terrains.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Graphics

R.I.P. πŸ‘» Ghosted

Everybody Dance Now

Caroline Chan, Shiry Ginosar, ... (+2 more)

cs.GR πŸ› ICCV πŸ“š 820 cites 7 years ago
R.I.P. πŸ‘» Ghosted

Animating Human Athletics

Jessica K. Hodgins, Wayne L. Wooten, ... (+2 more)

cs.GR πŸ› SIGGRAPH πŸ“š 765 cites 3 years ago

Died the same way β€” πŸ‘» Ghosted