Point2Mesh: A Self-Prior for Deformable Meshes
May 22, 2020 Β· Entered Twilight Β· π ACM Transactions on Graphics
"No code URL or promise found in abstract"
"Derived repo from GitHub Pages (backfill)"
Evidence collected by the PWNC Scanner
Repo contents: .gitignore, LICENSE, README.md, docs, environment.yml, main.py, models, options.py, scripts, utils.py
Authors
Rana Hanocka, Gal Metzer, Raja Giryes, Daniel Cohen-Or
arXiv ID
2005.11084
Category
cs.GR: Graphics
Cross-listed
cs.CV,
cs.LG
Citations
119
Venue
ACM Transactions on Graphics
Repository
https://github.com/ranahanocka/point2mesh
β 1230
Last Checked
7 days ago
Abstract
In this paper, we introduce Point2Mesh, a technique for reconstructing a surface mesh from an input point cloud. Instead of explicitly specifying a prior that encodes the expected shape properties, the prior is defined automatically using the input point cloud, which we refer to as a self-prior. The self-prior encapsulates reoccurring geometric repetitions from a single shape within the weights of a deep neural network. We optimize the network weights to deform an initial mesh to shrink-wrap a single input point cloud. This explicitly considers the entire reconstructed shape, since shared local kernels are calculated to fit the overall object. The convolutional kernels are optimized globally across the entire shape, which inherently encourages local-scale geometric self-similarity across the shape surface. We show that shrink-wrapping a point cloud with a self-prior converges to a desirable solution; compared to a prescribed smoothness prior, which often becomes trapped in undesirable local minima. While the performance of traditional reconstruction approaches degrades in non-ideal conditions that are often present in real world scanning, i.e., unoriented normals, noise and missing (low density) parts, Point2Mesh is robust to non-ideal conditions. We demonstrate the performance of Point2Mesh on a large variety of shapes with varying complexity.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Graphics
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Everybody Dance Now
R.I.P.
π»
Ghosted
Deep Bilateral Learning for Real-Time Image Enhancement
R.I.P.
π»
Ghosted
Animating Human Athletics
R.I.P.
π»
Ghosted
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
R.I.P.
π»
Ghosted