Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation
August 23, 2020 Β· Declared Dead Β· π IEEE Transactions on Visualization and Computer Graphics
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Authors
Jingying Liu, Binyuan Hui, Kun Li, Yunke Liu, Yu-Kun Lai, Yuxiang Zhang, Yebin Liu, Jingyu Yang
arXiv ID
2008.10004
Category
cs.GR: Graphics
Citations
32
Venue
IEEE Transactions on Visualization and Computer Graphics
Last Checked
6 months ago
Abstract
Realistic speech-driven 3D facial animation is a challenging problem due to the complex relationship between speech and face. In this paper, we propose a deep architecture, called Geometry-guided Dense Perspective Network (GDPnet), to achieve speaker-independent realistic 3D facial animation. The encoder is designed with dense connections to strengthen feature propagation and encourage the re-use of audio features, and the decoder is integrated with an attention mechanism to adaptively recalibrate point-wise feature responses by explicitly modeling interdependencies between different neuron units. We also introduce a non-linear face reconstruction representation as a guidance of latent space to obtain more accurate deformation, which helps solve the geometry-related deformation and is good for generalization across subjects. Huber and HSIC (Hilbert-Schmidt Independence Criterion) constraints are adopted to promote the robustness of our model and to better exploit the non-linear and high-order correlations. Experimental results on the public dataset and real scanned dataset validate the superiority of our proposed GDPnet compared with state-of-the-art model.
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