C-SAW: A Framework for Graph Sampling and Random Walk on GPUs

September 18, 2020 Β· Declared Dead Β· πŸ› International Conference for High Performance Computing, Networking, Storage and Analysis

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Santosh Pandey, Lingda Li, Adolfy Hoisie, Xiaoye S. Li, Hang Liu arXiv ID 2009.09103 Category cs.DC: Distributed Computing Citations 66 Venue International Conference for High Performance Computing, Networking, Storage and Analysis Last Checked 5 months ago
Abstract
Many applications require to learn, mine, analyze and visualize large-scale graphs. These graphs are often too large to be addressed efficiently using conventional graph processing technologies. Many applications have requirements to analyze, transform, visualize and learn large scale graphs. These graphs are often too large to be addressed efficiently using conventional graph processing technologies. Recent literatures convey that graph sampling/random walk could be an efficient solution. In this paper, we propose, to the best of our knowledge, the first GPU-based framework for graph sampling/random walk. First, our framework provides a generic API which allows users to implement a wide range of sampling and random walk algorithms with ease. Second, offloading this framework on GPU, we introduce warp-centric parallel selection, and two optimizations for collision migration. Third, towards supporting graphs that exceed GPU memory capacity, we introduce efficient data transfer optimizations for out-of-memory sampling, such as workload-aware scheduling and batched multi-instance sampling. In its entirety, our framework constantly outperforms the state-of-the-art projects. First, our framework provides a generic API which allows users to implement a wide range of sampling and random walk algorithms with ease. Second, offloading this framework on GPU, we introduce warp-centric parallel selection, and two novel optimizations for collision migration. Third, towards supporting graphs that exceed the GPU memory capacity, we introduce efficient data transfer optimizations for out-of-memory and multi-GPU sampling, such as workload-aware scheduling and batched multi-instance sampling. Taken together, our framework constantly outperforms the state of the art projects in addition to the capability of supporting a wide range of sampling and random walk algorithms.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Distributed Computing

Died the same way β€” πŸ‘» Ghosted