Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects
September 19, 2020 Β· Declared Dead Β· π ACM Transactions on Graphics
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Authors
Jiahui Lyu, Bojian Wu, Dani Lischinski, Daniel Cohen-Or, Hui Huang
arXiv ID
2009.09144
Category
cs.GR: Graphics
Citations
54
Venue
ACM Transactions on Graphics
Last Checked
3 months ago
Abstract
Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods, designed specifically for this task, either involve a complex setup to reconstruct complete refractive ray paths, or leverage a data-driven approach based on synthetic training data. In either case, the reconstructed 3D models suffer from over-smoothing and loss of fine detail. This paper introduces a novel, high precision, 3D acquisition and reconstruction method for solid transparent objects. Using a static background with a coded pattern, we establish a mapping between the camera view rays and locations on the background. Differentiable tracing of refractive ray paths is then used to directly optimize a 3D mesh approximation of the object, while simultaneously ensuring silhouette consistency and smoothness. Extensive experiments and comparisons demonstrate the superior accuracy of our method.
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