A Block-Based Triangle Counting Algorithm on Heterogeneous Environments
September 25, 2020 Β· Declared Dead Β· π IEEE Transactions on Parallel and Distributed Systems
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Authors
Abdurrahman YaΕar, Sivasankaran Rajamanickam, Jonathan Berry, Γmit V. ΓatalyΓΌrek
arXiv ID
2009.12457
Category
cs.DS: Data Structures & Algorithms
Citations
17
Venue
IEEE Transactions on Parallel and Distributed Systems
Last Checked
3 months ago
Abstract
Triangle counting is a fundamental building block in graph algorithms. In this paper, we propose a block-based triangle counting algorithm to reduce data movement during both sequential and parallel execution. Our block-based formulation makes the algorithm naturally suitable for heterogeneous architectures. The problem of partitioning the adjacency matrix of a graph is well-studied. Our task decomposition goes one step further: it partitions the set of triangles in the graph. By streaming these small tasks to compute resources, we can solve problems that do not fit on a device. We demonstrate the effectiveness of our approach by providing an implementation on a compute node with multiple sockets, cores and GPUs. The current state-of-the-art in triangle enumeration processes the Friendster graph in 2.1 seconds, not including data copy time between CPU and GPU. Using that metric, our approach is 20 percent faster. When copy times are included, our algorithm takes 3.2 seconds. This is 5.6 times faster than the fastest published CPU-only time.
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