Probabilistic Character Motion Synthesis using a Hierarchical Deep Latent Variable Model
October 20, 2020 Β· Declared Dead Β· π Computer graphics forum (Print)
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Authors
Saeed Ghorbani, Calden Wloka, Ali Etemad, Marcus A. Brubaker, Nikolaus F. Troje
arXiv ID
2010.09950
Category
cs.GR: Graphics
Citations
33
Venue
Computer graphics forum (Print)
Last Checked
6 months ago
Abstract
We present a probabilistic framework to generate character animations based on weak control signals, such that the synthesized motions are realistic while retaining the stochastic nature of human movement. The proposed architecture, which is designed as a hierarchical recurrent model, maps each sub-sequence of motions into a stochastic latent code using a variational autoencoder extended over the temporal domain. We also propose an objective function which respects the impact of each joint on the pose and compares the joint angles based on angular distance. We use two novel quantitative protocols and human qualitative assessment to demonstrate the ability of our model to generate convincing and diverse periodic and non-periodic motion sequences without the need for strong control signals.
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