To Push or To Pull: On Reducing Communication and Synchronization in Graph Computations

October 30, 2020 Β· Declared Dead Β· πŸ› IEEE International Symposium on High-Performance Parallel Distributed Computing

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Authors Maciej Besta, Michal Podstawski, Linus Groner, Edgar Solomonik, Torsten Hoefler arXiv ID 2010.16012 Category cs.DC: Distributed Computing Cross-listed cs.DS Citations 148 Venue IEEE International Symposium on High-Performance Parallel Distributed Computing Last Checked 4 months ago
Abstract
We reduce the cost of communication and synchronization in graph processing by analyzing the fastest way to process graphs: pushing the updates to a shared state or pulling the updates to a private state.We investigate the applicability of this push-pull dichotomy to various algorithms and its impact on complexity, performance, and the amount of used locks, atomics, and reads/writes. We consider 11 graph algorithms, 3 programming models, 2 graph abstractions, and various families of graphs. The conducted analysis illustrates surprising differences between push and pull variants of different algorithms in performance, speed of convergence, and code complexity; the insights are backed up by performance data from hardware counters.We use these findings to illustrate which variant is faster for each algorithm and to develop generic strategies that enable even higher speedups. Our insights can be used to accelerate graph processing engines or libraries on both massively-parallel shared-memory machines as well as distributed-memory systems.
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