AIM 2020 Challenge on Rendering Realistic Bokeh
November 10, 2020 Β· Declared Dead Β· π ECCV Workshops
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Authors
Andrey Ignatov, Radu Timofte, Ming Qian, Congyu Qiao, Jiamin Lin, Zhenyu Guo, Chenghua Li, Cong Leng, Jian Cheng, Juewen Peng, Xianrui Luo, Ke Xian, Zijin Wu, Zhiguo Cao, Densen Puthussery, Jiji C, Hrishikesh P S, Melvin Kuriakose, Saikat Dutta, Sourya Dipta Das, Nisarg A. Shah, Kuldeep Purohit, Praveen Kandula, Maitreya Suin, A. N. Rajagopalan, Saagara M B, Minnu A L, Sanjana A R, Praseeda S, Ge Wu, Xueqin Chen, Tengyao Wang, Max Zheng, Hulk Wong, Jay Zou
arXiv ID
2011.04988
Category
eess.IV: Image & Video Processing
Cross-listed
cs.CV
Citations
49
Venue
ECCV Workshops
Last Checked
5 months ago
Abstract
This paper reviews the second AIM realistic bokeh effect rendering challenge and provides the description of the proposed solutions and results. The participating teams were solving a real-world bokeh simulation problem, where the goal was to learn a realistic shallow focus technique using a large-scale EBB! bokeh dataset consisting of 5K shallow / wide depth-of-field image pairs captured using the Canon 7D DSLR camera. The participants had to render bokeh effect based on only one single frame without any additional data from other cameras or sensors. The target metric used in this challenge combined the runtime and the perceptual quality of the solutions measured in the user study. To ensure the efficiency of the submitted models, we measured their runtime on standard desktop CPUs as well as were running the models on smartphone GPUs. The proposed solutions significantly improved the baseline results, defining the state-of-the-art for practical bokeh effect rendering problem.
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