Skeleton-based Relational Reasoning for Group Activity Analysis
November 11, 2020 Β· Declared Dead Β· π Pattern Recognition
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Authors
Mauricio Perez, Jun Liu, Alex C. Kot
arXiv ID
2011.05653
Category
cs.CV: Computer Vision
Citations
51
Venue
Pattern Recognition
Last Checked
5 months ago
Abstract
Research on group activity recognition mostly leans on the standard two-stream approach (RGB and Optical Flow) as their input features. Few have explored explicit pose information, with none using it directly to reason about the persons interactions. In this paper, we leverage the skeleton information to learn the interactions between the individuals straight from it. With our proposed method GIRN, multiple relationship types are inferred from independent modules, that describe the relations between the body joints pair-by-pair. Additionally to the joints relations, we also experiment with the previously unexplored relationship between individuals and relevant objects (e.g. volleyball). The individuals distinct relations are then merged through an attention mechanism, that gives more importance to those individuals more relevant for distinguishing the group activity. We evaluate our method in the Volleyball dataset, obtaining competitive results to the state-of-the-art. Our experiments demonstrate the potential of skeleton-based approaches for modeling multi-person interactions.
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