Deep Sketch-Based Modeling: Tips and Tricks
November 12, 2020 Β· Declared Dead Β· π International Conference on 3D Vision
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Authors
Yue Zhong, Yulia Gryaditskaya, Honggang Zhang, Yi-Zhe Song
arXiv ID
2011.06133
Category
cs.CV: Computer Vision
Cross-listed
cs.LG,
cs.MM
Citations
36
Venue
International Conference on 3D Vision
Last Checked
6 months ago
Abstract
Deep image-based modeling received lots of attention in recent years, yet the parallel problem of sketch-based modeling has only been briefly studied, often as a potential application. In this work, for the first time, we identify the main differences between sketch and image inputs: (i) style variance, (ii) imprecise perspective, and (iii) sparsity. We discuss why each of these differences can pose a challenge, and even make a certain class of image-based methods inapplicable. We study alternative solutions to address each of the difference. By doing so, we drive out a few important insights: (i) sparsity commonly results in an incorrect prediction of foreground versus background, (ii) diversity of human styles, if not taken into account, can lead to very poor generalization properties, and finally (iii) unless a dedicated sketching interface is used, one can not expect sketches to match a perspective of a fixed viewpoint. Finally, we compare a set of representative deep single-image modeling solutions and show how their performance can be improved to tackle sketch input by taking into consideration the identified critical differences.
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