Group-Skeleton-Based Human Action Recognition in Complex Events
November 26, 2020 Β· Declared Dead Β· π ACM Multimedia
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Authors
Tingtian Li, Zixun Sun, Xiao Chen
arXiv ID
2011.13273
Category
cs.CV: Computer Vision
Citations
7
Venue
ACM Multimedia
Last Checked
3 months ago
Abstract
Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance. However, existing skeleton-based methods ignore the potential action relationships between different persons, while the action of a person is highly likely to be impacted by another person especially in complex events. In this paper, we propose a novel group-skeleton-based human action recognition method in complex events. This method first utilizes multi-scale spatial-temporal graph convolutional networks (MS-G3Ds) to extract skeleton features from multiple persons. In addition to the traditional key point coordinates, we also input the key point speed values to the networks for better performance. Then we use multilayer perceptrons (MLPs) to embed the distance values between the reference person and other persons into the extracted features. Lastly, all the features are fed into another MS-G3D for feature fusion and classification. For avoiding class imbalance problems, the networks are trained with a focal loss. The proposed algorithm is also our solution for the Large-scale Human-centric Video Analysis in Complex Events Challenge. Results on the HiEve dataset show that our method can give superior performance compared to other state-of-the-art methods.
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