SQUAD: Combining Sketching and Sampling Is Better than Either for Per-item Quantile Estimation

January 06, 2022 Β· Declared Dead Β· πŸ› Annual Haifa Experimental Systems Conference

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Authors Rana Shahout, Roy Friedman, Ran Ben Basat arXiv ID 2201.01958 Category cs.DS: Data Structures & Algorithms Citations 9 Venue Annual Haifa Experimental Systems Conference Last Checked 4 months ago
Abstract
Stream monitoring is fundamental in many data stream applications, such as financial data trackers, security, anomaly detection, and load balancing. In that respect, quantiles are of particular interest, as they often capture the user's utility. For example, if a video connection has high tail latency, the perceived quality will suffer, even if the average and median latencies are low. In this work, we consider the problem of approximating the per-item quantiles. Elements in our stream are (ID, latency) tuples, and we wish to track the latency quantiles for each ID. Existing quantile sketches are designed for a single number stream (e.g., containing just the latency). While one could allocate a separate sketch instance for each ID, this may require an infeasible amount of memory. Instead, we consider tracking the quantiles for the heavy hitters (most frequent items), which are often considered particularly important, without knowing them beforehand. We first present a simple sampling algorithm that serves as a benchmark. Then, we design an algorithm that augments a quantile sketch within each entry of a heavy hitter algorithm, resulting in similar space complexity but with a deterministic error guarantee. Finally, we present SQUAD, a method that combines sampling and sketching while improving the asymptotic space complexity. Intuitively, SQUAD uses a background sampling process to capture the behaviour of the latencies of an item before it is allocated with a sketch, thereby allowing us to use fewer samples and sketches. Our solutions are rigorously analyzed, and we demonstrate the superiority of our approach using extensive simulations.
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