Gamekins: Gamifying Software Testing in Jenkins

February 14, 2022 Β· Declared Dead Β· πŸ› 2022 IEEE/ACM 44th International Conference on Software Engineering: Companion Proceedings (ICSE-Companion)

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Authors Philipp Straubinger, Gordon Fraser arXiv ID 2202.06562 Category cs.SE: Software Engineering Citations 11 Venue 2022 IEEE/ACM 44th International Conference on Software Engineering: Companion Proceedings (ICSE-Companion) Last Checked 3 months ago
Abstract
Developers have to write thorough tests for their software in order to find bugs and to prevent regressions. Writing tests, however, is not every developer's favourite occupation, and if a lack of motivation leads to a lack of tests, then this may have dire consequences, such as programs with poor quality or even project failures. This paper introduces Gamekins, a tool that uses gamification to motivate developers to write more and better tests. Gamekins is integrated into the Jenkins continuous integration platform where game elements are based on commits to the source code repository: Developers can earn points for completing test challenges and quests posed by Gamekins, compete with other developers or developer teams on a leaderboard, and are rewarded for their test-related achievements.
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