Gamekins: Gamifying Software Testing in Jenkins
February 14, 2022 Β· Declared Dead Β· π 2022 IEEE/ACM 44th International Conference on Software Engineering: Companion Proceedings (ICSE-Companion)
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Authors
Philipp Straubinger, Gordon Fraser
arXiv ID
2202.06562
Category
cs.SE: Software Engineering
Citations
11
Venue
2022 IEEE/ACM 44th International Conference on Software Engineering: Companion Proceedings (ICSE-Companion)
Last Checked
3 months ago
Abstract
Developers have to write thorough tests for their software in order to find bugs and to prevent regressions. Writing tests, however, is not every developer's favourite occupation, and if a lack of motivation leads to a lack of tests, then this may have dire consequences, such as programs with poor quality or even project failures. This paper introduces Gamekins, a tool that uses gamification to motivate developers to write more and better tests. Gamekins is integrated into the Jenkins continuous integration platform where game elements are based on commits to the source code repository: Developers can earn points for completing test challenges and quests posed by Gamekins, compete with other developers or developer teams on a leaderboard, and are rewarded for their test-related achievements.
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