Object Memory Transformer for Object Goal Navigation
March 24, 2022 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
"No code URL or promise found in abstract"
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Authors
Rui Fukushima, Kei Ota, Asako Kanezaki, Yoko Sasaki, Yusuke Yoshiyasu
arXiv ID
2203.14708
Category
cs.CV: Computer Vision
Cross-listed
cs.AI,
cs.LG,
cs.RO
Citations
45
Venue
IEEE International Conference on Robotics and Automation
Last Checked
5 months ago
Abstract
This paper presents a reinforcement learning method for object goal navigation (ObjNav) where an agent navigates in 3D indoor environments to reach a target object based on long-term observations of objects and scenes. To this end, we propose Object Memory Transformer (OMT) that consists of two key ideas: 1) Object-Scene Memory (OSM) that enables to store long-term scenes and object semantics, and 2) Transformer that attends to salient objects in the sequence of previously observed scenes and objects stored in OSM. This mechanism allows the agent to efficiently navigate in the indoor environment without prior knowledge about the environments, such as topological maps or 3D meshes. To the best of our knowledge, this is the first work that uses a long-term memory of object semantics in a goal-oriented navigation task. Experimental results conducted on the AI2-THOR dataset show that OMT outperforms previous approaches in navigating in unknown environments. In particular, we show that utilizing the long-term object semantics information improves the efficiency of navigation.
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