Search-Based Testing of Reinforcement Learning
May 07, 2022 Β· Declared Dead Β· π International Joint Conference on Artificial Intelligence
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Authors
Martin Tappler, Filip Cano CΓ³rdoba, Bernhard K. Aichernig, Bettina KΓΆnighofer
arXiv ID
2205.04887
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.SE
Citations
30
Venue
International Joint Conference on Artificial Intelligence
Last Checked
3 months ago
Abstract
Evaluation of deep reinforcement learning (RL) is inherently challenging. Especially the opaqueness of learned policies and the stochastic nature of both agents and environments make testing the behavior of deep RL agents difficult. We present a search-based testing framework that enables a wide range of novel analysis capabilities for evaluating the safety and performance of deep RL agents. For safety testing, our framework utilizes a search algorithm that searches for a reference trace that solves the RL task. The backtracking states of the search, called boundary states, pose safety-critical situations. We create safety test-suites that evaluate how well the RL agent escapes safety-critical situations near these boundary states. For robust performance testing, we create a diverse set of traces via fuzz testing. These fuzz traces are used to bring the agent into a wide variety of potentially unknown states from which the average performance of the agent is compared to the average performance of the fuzz traces. We apply our search-based testing approach on RL for Nintendo's Super Mario Bros.
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